If you’re building a digital press, or a digital front end (DFE) to drive a digital press, you want it to be as efficient and cost-effective as possible. As the trend towards printing short runs and personalization grows, especially in combination with increasing resolutions, more colorants and faster presses, the speed and scalability of the raster image processor (RIP) inside that DFE are key factors in determining profitability.
For your digital press to print at speed you’ll need to understand the amount of data that it requires, i.e. its data rate. In this film, Martin Bailey, distinguished technologist at Global Graphics Software, explains how different stages in data handling will need different data rates and how to integrate the appropriate number of RIP cores to generate that much data without inflating the bill of materials and DFE hardware.
Martin also explains that your next press may have a much higher data rate requirement than your current one.
In my last post I gave an introduction to halftone screening. Here, I explain where screening is performed in the workflow:
Halftone screening must always be performed after the page description language (such as PDF or PostScript) has been rendered into a raster by a RIP … at least conceptually.
In many cases it’s appropriate for the screening to be performed by that RIP, which may mean that in highly optimized systems it’s done in parallel with the final rendering of the pages, avoiding the overhead of generating an unscreened contone raster and then screening it. This usually delivers the highest throughput.
Global Graphics Software’s Harlequin RIP® is a world-leading RIP that’s used to drive some of the highest quality and highest speed digital presses today. The Harlequin RIP can apply a variety of different halftone types while rendering jobs, including Advanced Inkjet Screens™.
But an inkjet press vendor may also build their system to apply screening after the RIP, taking in an unscreened raster such as a TIFF file. This may be because:
An inkjet press vendor may already be using a RIP that doesn’t provide screening that’s high enough quality, or process fast enough, to drive their devices. In that situation it may be appropriate to use a stand-alone screening engine after that existing RIP.
To apply closed loop calibration to adjust for small variations in the tonality of the prints over time, and to do so while printing multiple copies of the same output, in other words, without the need for re-ripping that output.
When a variable data optimization technology such as Harlequin VariData™ is being used that requires multiple rasters to be recomposited after the RIP. It’s better to apply screening after that recomposition to avoid visible artifacts around some graphics caused by different halftone alignment.
To access sophisticated features that are only available in a stand-alone screening engine such as Global Graphics’ PrintFlat™ technology, which is applied in ScreenPro™.
Global Graphics Software has developed the ScreenPro stand-alone screening engine for these situations. It’s used in production to screen raster output produced using RIPs such as those from Esko, Caldera and ColorGate, as well as after Harlequin RIPs in order to access PrintFlat.
The above is an excerpt from our latest white paper: How to mitigate artifacts in high-speed inkjet printing. Download the white paper here.
For further reading about the causes of banding and streaking in inkjet output see our related blog posts:
Halftone screening, also sometimes called halftoning, screening or dithering, is a technique to reliably produce optical illusions that fool the eye into seeing tones and colors that are not actually present on the printed matter.
Most printing technologies are not capable of printing a significant number of different levels for any single color. Offset and flexo presses and some inkjet presses can only place ink or no ink. Halftone screening is a method to make it look as if many more levels of gray are visible in the print by laying down ink in some areas and not in others, and using such a small pattern of dots that the individual dots cannot be seen at normal viewing distance.
Conventional screening, for offset and flexo presses, breaks a continuous tone black and white image into a series of dots of varying sizes and places these dots in a rigid grid pattern. Smaller dots give lighter tones and the dot sizes within the grid are increased in size to give progressively darker shades until the dots grow so large that they tile with adjacent dots to form a solid of maximum density (100%). But this approach is mainly because those presses cannot print single pixels or very small groups, and it introduces other challenges, such as moiré between colorants and reduces the amount of detail that can be reproduced.
Most inkjet presses can print even single dots on their own and produce a fairly uniform tone from them. They can therefore use dispersed screens, sometimes called FM or stochastic halftones.
A dispersed screen uses dots that are all (more or less) the same size, but the distance between them is varied to give lighter or darker tones. There is no regular grid placement, in fact the placement is more or less randomized (which is what the word ‘stochastic’ means), but truly random placement leads to a very ‘noisy’ result with uneven tonality, so the placement algorithms are carefully set to avoid this.
Inkjet is being used more and more in labels, packaging, photo finishing and industrial print, all of which often use more than four inks, so the fact that a dispersed screen avoids moiré problems is also very helpful.
Dispersed screening can retain more detail and tonal subtlety than conventional screening can at the same resolution. This makes such screens particularly relevant to single-pass inkjet presses, which tend to have lower resolutions than the imaging methods used on, say, offset lithography. An AM screen at 600 dots per inch (dpi) would be very visible from a reading distance of less than a meter or so, while an FM screen can use dots that are sufficiently small that they produce the optical illusion that there are no dots at all, just smooth tones. Many inkjet presses are now stepping up to 1200dpi, but that’s still lower resolution than a lot of offset and flexo printing.
This blog post has concentrated on binary screening for simplicity. Many inkjet presses can place different amounts of ink at a single location (often described as using different drop sizes or more than one bit per pixel), and therefore require multi-level screening. And inkjet presses often also benefit from halftone patterns that are more structured than FM screens, but that don’t cluster into discrete dots in the same way as AM screens.
The above is an excerpt from our latest white paper: How to mitigate artifacts in high-speed inkjet printing. Download the white paper here.
They say a problem shared is a problem halved. Well, two weeks on from our launch of our Advanced Inkjet Screens it’s been gratifying to see how much the discussion of inkjet output quality has resonated among the press vendor community.
Just in case you missed it, we’ve introduced a set of screens that mitigate the most common artifacts that occur in inkjet printing, particularly in single-pass inkjet but also in scanning heads. Those of you who’ve attended Martin Bailey’s presentations at the InkJet Conference ( The IJC) will know that we’ve been building up to making these screens available for some time. And we’ve worked with a range of industry partners who’ve approached us for help because they’ve struggled to resolve problems with streaking and orange peel effect on their own.
Well, now Advanced Inkjet Screens are available as standard screens that are applied by our ScreenPro screening engine. They can be used in any workflow with any RIP that allows access to unscreened raster data, so that’s any Adobe PDF RIP including Esko. Vendors can replace their existing screening engine with ScreenPro to immediately benefit from improved quality, not to mention the high data rates achievable. We’ve seen huge improvements in labels and packaging workflows. Advanced Inkjet Screens are effective with all the major inkjet printheads and combinations of electronics. They work at any device resolution with any ink technology.
Why does a halftone in software work so well? Halftones create an optical illusion depending on how you place the dots. Streaking or graining on both wettable and non-absorbent substrates can be corrected. Why does this work in software so well? Halftoning controls precisely where you place the dots. It just goes to show that the assumption that everything needs to be fixed in hardware is false. We’ve published a white paper if you’re interested in finding out more.
When you speak frequently at industry events as I do, you can tell what resonates with your audience. So, it was very gratifying to experience the collective nodding of heads at the Inkjet Conference in Neuss, Dusseldorf this week.
I gave an on update mitigating texture artifacts on inkjet presses using halftone screens.
You see, it turns out that there is more commonality between inkjet presses than we previously thought. I’m not saying that there is no need for a custom approach, because there will always be presses with specific characteristics that will need addressing through services like our BreakThrough engineering service.
What I am saying is that we’ve discovered that what matters most is the media. And it gives rise to two distinct types of behavior.
On reasonably absorbent and/or wettable media drops tend to coalesce on the substrate surface in the direction of the substrate, causing visible streaking especially in mid and three-quarter tones. These issues are amenable to correction in a half tone.
Whereas on non-absorbent, poorly wettable media such as flexible plastics or metal, prints are characterized by a mottle effect that looks a bit like orange peel.
This effect seems to be triggered by ink shrinkage during cure. This can be corrected with a halftone with specially designed characteristics. We have one in test on real presses at the moment.
So it won’t be long now before we introduce two advanced screens for inkjet that will greatly improve quality on the majority of inkjet presses. One to counteract streaking. The other to counteract the orange peel effect. And the next project is to address non-uniformity across the web. Fixing that in software gives you the granularity to address every nozzle separately on any head/ electronics.
And for those presses aforementioned with unique properties that need special tuning? Our Chameleon design tools can create unique halftones for these cases.
There’s been a lot of emphasis in the industry recently on perceived resolution. I’m sure you will have come across the phrase from major vendors:
“The Xerox Rialto 900 (…) offers 1,000 dpi perceived resolution for high quality output.”
Oce Vaior Print i300: “The multilevel dot modulation in combination with 600x600dpi resolution boosts the print quality of image elements and shadings to perceived 1200 dpi.”
But what is resolution anyway, and is it the only thing we need to worry about to ensure high quality output?
How we perceive resolution has changed over the years. For conventional print and first generation digital presses (except for wide format), resolution was two dimensional (across and along the media). More recently, inkjet presses (and some toner) can place different amounts of colorant at each location on the substrate, using greyscale heads, multiple passes with the same head, or multiple heads imaging at the same location. This means that resolution has effectively become 3D: not only along and across the media, but also in the amount of colorant applied at any single pixel position.
At Global Graphics we call this “multi-level output”, compared to the “binary” output where each pixel can either be coloured or not, with no intermediate steps.
Resolution? Or addressability and droplet size? As print geeks know well, press resolution has very little to do with resolving power, it is really a marketing simplification to use the word ‘resolution’ for ‘addressability’ – e.g. at 600 dpi, each addressable pixel is 1/600” from its neighbours. The detail that can be displayed is a factor of droplet size as well as addressability; as droplets get bigger each one covers more than just a single (square!) pixel on the media, so less fine detail is retained.
Droplet placement accuracy also comes into play. In a perfect world we would have a regular grid of droplets, but in practice we don’t usually get one. The variation in separation between droplets can lead to coalescing, mottling or streaking on some substrates, especially on UV inkjet presses, but it can occur on aqueous as well.
Addressability and droplet size affect the rendering of small type and other high-contrast fine detail. Droplet placement accuracy affects texture of final print. So we still don’t have a clear metric for “perceived resolution” …
What about resolution and bit depth? Using multi-level output can produce smoother rendering of images and other graphics with gradual tone or colour changes than binary output at the same resolution can achieve.
But nozzle redundancy is also vital: In a single pass press, with a page-wide array, a single blocked nozzle will leave a white line down the substrate unless something is built in to fix that, such as nozzle redundancy. And that redundancy must use up some of the press’ capability to use multiple nozzles in the same location for multi-level output, so 1200 dpi nozzles often doesn’t mean 1200 dpi addressability on the substrate.
And sometimes each nozzle can only deliver one droplet size; sometimes it can deliver a variety of sizes.
So what’s the real quality that these presses are capable of? We need a lot of information to really understand what’s going on: dpi across and along the media, number of nozzles imaging any single pixel, droplet sizes available from that nozzle, proportion of nozzles used for redundancy … I don’t think I’ve ever seen a press vendor’s public specification that gives us all the information we want.
Can we even say, simplistically, that higher resolution and bit depth are good? If everything else is equal then yes, in many cases, except that you can push either too far. On an aqueous inkjet, higher resolutions really need smaller highlight droplets; smaller lone droplets tend to disappear into some media and can lead to loss of extreme highlights on the output. Interestingly you end up with output that looks remarkably close to the way flexo loses those same highlights!
And you also need to remember that higher addressability means high computational requirements, and more computations mean more expensive DFEs, higher running costs, maybe even less green … (a faster RIP can offset this, of course!) It also makes the press more expensive, and harder to run as fast.
And what’s the impact on quality? There are other factors other than bit depth, addressability and droplet size and placement which affect the final result, for example:
Items affecting ink spread or movement on the substrate such as paper smoothness, absorbency, coatings, ink viscosity and surface tension;
Movement of the colorant into the substrate, reducing the capability of showing very small detail or saturated colours.
Colour management, including ink limitation and reduction
So the ‘virtual’, mathematical discussion of resolution and droplet size are is certainly not the only factor in determining the quality of output. Quality arises from a complex mix of heads, electronics, wave forms, inks, media, resolution, registration, bit depth and half-toning etc. We don’t have a good way to provide a single, understandable quality metric to sum it all up. ISO DTS 15311-1 is defining testing and reporting methodologies in this area, although it still doesn’t provide a simple quality metric.
So what’s the answer? We just don’t have a single number that sums up the quality capability of a digital press at the moment. But then simply reporting ‘resolution’ has never really fulfilled that role in the past for binary systems, from imagesetters to platesetters to office printers … to digital cameras. So perhaps we shouldn’t be too disappointed.
What should you do when a vendor reports “perceived resolution”? I’d suggest that you take it as an indication of the level in the marketplace that the vendor is intending to address … and then draw your own conclusions based on print samples.
If you’re looking to buy a press, have the vendor:
Print samples on the media and at the speed that you expect to use
Use a variety of graphical constructs to explore press behaviour:
Flat tints at a range of tones and colours
Smooth graduations, including some long ones all the way to white
Photographic images, including high and low key, soft-focus and sharp detail
Fine vector detail such as small serif and sans serif text
If you’re already running a press do the same. Each technology has different strengths and weaknesses; you may even need multiple presses to address all work in your particular target sector. The key thing is to understand what your presses are good at, and what to avoid, and then to work with your customers to achieve the best possible result … and to set expectations appropriately in advance.
If you’re a press vendor, talk to us about how Global Graphics’ multi-level screening technologies can maximise the quality and the value of your hardware.
Readabout our latest advances in screening, presented at the Inkjet Conference, October 2015.